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Old Jan 03, 2007, 02:43 PM // 14:43   #1
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Default How good is this build (hammer)

I have a problem. Never quite having understood the hammer, I have mostly used swords and axes, both for PvE and PvP. But there is time for something new for me, I have been a little bored with running the same axe build for months now. So I thought I would make a hammer PvP warrior. I had an idea for a build already, not at all based on "classic" hammer builds (I think). It's something like this:

[skill]Sprint[/skill] [skill]Steady Stance[/skill] [skill]Desperation Blow[/skill] [skill]Drunken Blow[/skill] [skill]Hammer Bash[/skill] [skill]Mending Touch[/skill] [skill]Healing Signet[/skill] [skill]Resurrection Signet[/skill]

Strictly for use in RA/AB. For AB, exchange Resurrection Signet for [skill]Irresistible Blow[/skill]

15 Hammer (major rune), 14 Tactics, spare points in strength

The build idea is simple: spam Steady + Desperation/Drunken combos as much as possible, and use Hammer Bash as soon as it's charged. I've tested this build, and results so far are quite amazing; I outdamage thumpers, kill monks in no time at all etc. Despite having five energy skills on the bar I never run out of energy, and I can knock down every three swings or so. On the other hand, these tests were carried out in RA, where warriors use Endure Pain and where rangers bring Heal Party (no joke).

My problem is this: Is this build actually good, or did I just face crappy opponents? If it's not good, how can I make it better? There seems to be no place to put in a deep wound (except from Desperation Blow...), and Steady Stance prevents me from using for example Frenzy. Or is the idea just plain crap and I should go with a (seeminly boring) Devastating Hammer build instead? Please help a newb hammer user
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Old Jan 03, 2007, 05:31 PM // 17:31   #2
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great build, but i would just change the attributes a bit to 12 tactics and put 8 or 9 in strength. the only problem is its energy heavy, but its still good. also for AB i use disciplined stance (not a very popular skill) just to give me some time to use healing signet or fight off an attacking assassin. (their knock downs and conditions can kick your ass)

i never, ever liked thumper builds because they dont do enough damage for me. ive never been killed by a thumper on my warrior while using a hammer because i simply out damage them easily (and they can never heal themselves). at 15 or 16 hammer mastery i just love seeing hits in the 100s frequently...and against a warrior using frenzy ive done 250 damage or more =)
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Old Jan 03, 2007, 07:53 PM // 19:53   #3
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Happy you think it's a good build

No, I tried lowering Tactics but then it really became too energy heavy. The beauty of the build is that when you pull a Steady + Desperation combo you get 8 energy back on 14 Tactics, which means that the whole thing only cost 2 energy while you did 100+ damage and put out a condition. And you can do that once every 5 seconds over and over, with knockdowns in between.

Thanks for advice on Disciplined Stance, I guess I can try that instead of IB.

About thumpers, yeah I love it when they hit me for almost nothing and I smack them for 20% of their health and knock them down on the next hit They don't get it, rangers should use bows muahahha
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Old Jan 03, 2007, 11:11 PM // 23:11   #4
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The thing is, why is your Hammer Mastery so high if you're not using any Hammer attack skills? Hammer Bash doesn't count because Hammer Mastery does not affect the skill at all. I guess in AB, you could use Irresistible Blow, but there isn't much point to it. How about not using the Hammer Major and add a Superior Tactics with a +1 Helm? Try it on a PvP character and see if it makes any difference. Thing is, this build is not very new; I've seen a variant of this build used by many warriors in certain types of PvP. I don't remember where I saw it, but it was when I was observing.
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Old Jan 04, 2007, 02:34 AM // 02:34   #5
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Looks like a fun build but its very energy heavy but you can balance it with steady and a zealous weapon. I would change sprint for rush one less energy skill helps and yes I noticed you have hammer bash which kills aderaline but rush is only 4 and isnt really that hard to charge up. You also have a funny point spread i would pump tactics up get the most out of drunken blow and the copy and get the weapon till about 12(with helm and rune) then dump left overs in strength. Overall looks like fun.

Last edited by warriorsmiley; Jan 04, 2007 at 02:37 AM // 02:37..
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Old Jan 04, 2007, 02:47 AM // 02:47   #6
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you're getting nothing out of using a hammer, and in fact losing quite a bit from shield mods. Drop hammer bash for bull's strike. I'd also drop sprint for rush because I like rush way more. Plus your build is very energy hungry.
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Old Jan 04, 2007, 02:51 AM // 02:51   #7
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i think its good to have a more "condition-oriented" hammer build, i personally love the steady stance + DB combo. i woulld ike to see crushing blow as a finisher to hammer bash, and maybe drop sprint for rush or something since you will have a lot of adrenaline.

EDIT: also to the guy above me: your wrong, bulls strike dosnt unconditionally stop anyone any time. and hammers do alot more damage than axes/swords. and there is almost not enought energy used since you gain 8 with every steady stance + DB

Last edited by Coloneh; Jan 04, 2007 at 02:53 AM // 02:53..
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Old Jan 04, 2007, 04:36 AM // 04:36   #8
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Quote:
Originally Posted by Coloneh
EDIT: also to the guy above me: your wrong, bulls strike dosnt unconditionally stop anyone any time. and hammers do alot more damage than axes/swords. and there is almost not enought energy used since you gain 8 with every steady stance + DB
He knows that Bull's Strike doesn't unconditionally knock the person down, but at this point, if you switched to sword or axe, that might be the best choice. And his point was that you lose out on armor from a shield when you go hammer. Everybody knows Hammers do more damage, but you attack slower and you lose out on a shield. Don't take people for fools, please.
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Old Jan 04, 2007, 05:21 AM // 05:21   #9
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The Hammer bash is a really nice source of disruption, but You lose 16 armor and 30 health, and either damage or condition reduction. In RA, that counts for a lot more than one would think.

It's a good build overall though, and compared to other builds posted here, it's like heaven to look at.
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Old Jan 04, 2007, 05:25 AM // 05:25   #10
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Looks pretty nice. As Thom said, this build is zomgwtfbbq awesome compared to almost everything else in the Warrior forum.
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Old Jan 04, 2007, 07:46 AM // 07:46   #11
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Quote:
Originally Posted by Shadowfox1125
The thing is, why is your Hammer Mastery so high if you're not using any Hammer attack skills? Hammer Bash doesn't count because Hammer Mastery does not affect the skill at all. I guess in AB, you could use Irresistible Blow, but there isn't much point to it. How about not using the Hammer Major and add a Superior Tactics with a +1 Helm? Try it on a PvP character and see if it makes any difference. Thing is, this build is not very new; I've seen a variant of this build used by many warriors in certain types of PvP. I don't remember where I saw it, but it was when I was observing.
You mean, the "Fear Me!" Steady Stance/Desperation-Drunken Blow?

Quote:
Originally Posted by Dutch Masterr
i never, ever liked thumper builds because they dont do enough damage for me. ive never been killed by a thumper on my warrior while using a hammer because i simply out damage them easily (and they can never heal themselves).
I do not know what on earth you're talking about.
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Old Jan 04, 2007, 09:06 AM // 09:06   #12
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I take it that dropping Mending Touch would be a PvP faux pas?
If not, you could keep Hammer Bash and take Crushing Blow as well, or some other attack / utility, such as "Fear Me!" as LightningHell suggests.

Dropping Sprint for Rush as Thom suggests seems sensible as well, as your Steady Stance / Desperation Blow combo will charge it immediately.

Very nice build though, I like it
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Old Jan 04, 2007, 09:08 AM // 09:08   #13
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Yeah, I meant that build--just saw it today.

But besides that, I used the build, but ran a 16 Tactics, 9 Strength, 11 Hammer split, and I tested this in Aspenwood, and I dropped Rez for Crushing Blow. It's pretty good, except I hated not having an IAS. But dealing 101 Damage and a condition to a sin is pretty satisfying, no?
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Old Jan 04, 2007, 10:24 AM // 10:24   #14
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IMO it's not so beneficial after 14, since I don't like losing 75 health for the extra on Desperation/Drunken.
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Old Jan 04, 2007, 10:36 AM // 10:36   #15
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Wowww look at all the replies, thanks ppl

Shadowfox1125 ) My Hammer Mastery is at 15 to make more damage. But i already use this on a PvP char, so I'll change to a Tactics helmet and try that instead, thanks!
I too hate not having an IAS. Maybe I should use I Will Avenge You for optional skill in AB, lol.

warriorsmiley ) Yeah I thought about Rush as well. The point of having Sprint in there is that Sprint + Hammer Bash = knock down kiters. I couldn't do that with Rush. But I guarantee that the build isn't energy heavy, I spam the skills over and over, never running low on energy.

Thom Bangalter ) Tried Bull's Strike, but it has a 10 sec reload time and will only knock down moving targets. I use this in RA where 50% of monks are too stupid to kite and the build idea isn't just about damage, it's about conditions and knockdowns every few seconds.
The lack of a shield is a big problem for me since I am used to axes and swords. I have put +health insignias and runes all over my armor because of that, but actually having a shield is nicer of course. Conditions are not really a big problem, they only cost a little energy, I have Mending Touch to remove two conditions at once every 4 seconds.

Arkantos ) Thanks

LightningHell ) Haha. In AB I saw some guy who had copied a Heroes' Ascent Steady Stance Fear Me build. I was the only person in easrhot and he popped Fear Me for some reason. Wow -3 energy on one person that really hurts lol... Then I killed him. Fear Me has a place in organized PvP if you have 4 ppl using it at once but in RA/AB... I don't know. Thanks for the tip though.
About your second post, what do you mean losing 75 health??

Nexus Icon ) Nooo Mending Touch is too good to me... I hate those eles that keep blinding me... I would really love Crushing Blow. Maybe I should limit myself to one Steady + DB combo per 7 seconds instead of once per 5 seconds? That would leave room for Crushing Blow.

Quote:
Originally Posted by Shadowfox1125
But dealing 101 Damage and a condition to a sin is pretty satisfying, no?
Three digit damage numbers = the reason I wanted to go hammer

Again, thanks for all the replies, it looks like the build idea was pretty good after all, I'll try some more variations and see what happens.
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Old Jan 04, 2007, 10:39 AM // 10:39   #16
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Quote:
Originally Posted by qvtkc
About your second post, what do you mean losing 75 health??
That was directed towards Shadowfox, about using a Superior Tactics rune.
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Old Jan 04, 2007, 10:51 AM // 10:51   #17
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Quote:
Originally Posted by LightningHell
That was directed towards Shadowfox, about using a Superior Tactics rune.
Ahh ok, yes I know, since hammer users can't use a shield you need all the health you can get, I'll try his attribute point spread but with 15 Tactics instead.
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Old Jan 04, 2007, 11:16 AM // 11:16   #18
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I recommend 14 tactics, hitting the breakpoint on Steady Stance.
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Old Jan 04, 2007, 12:03 PM // 12:03   #19
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So 14 Tactics is good? Arrrrrrgh there is no way to improve the build

What do you think of replacing either Drunken or Desperation Blow with some other skill?
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Old Jan 04, 2007, 03:07 PM // 15:07   #20
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Well, seems to work very well in RA.
I haven't played there in a LONG time, and I got a 10 win streak first go with this build, with Rush insted of Sprint.
Attribute spread was 7 Strength, 14 Hammer, 14 Tactics, rest in prot.
Admittedly, I got lucky with my team (Monk, Mes & 2 warriors), but it was damn good fun

Kudos qvtkc.
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